Offenses 101

Published on: 3/1/2025
Core Offensive Concepts
In Last Epoch, your damage output hinges on several key elements:

Skills:
Every class has access to active skills that deal damage (e.g., Fireball for Mage, Hammer Throw for Sentinel). You pick up to 5 skills to slot into your hotbar.
Skills can be specialized (unlocked at level 4+) and upgraded via a skill tree. For example, you might turn Fireball into an explosive AoE or add chaining effects.
Each skill has a base damage type (Physical, Fire, Cold, Lightning, Void, Necrotic, Poison) and scaling tags (e.g., "Spell," "Melee," "Minion").
Damage Types:
There are 7 damage types, each with unique interactions:
Physical: Raw, untyped damage (e.g., weapon swings).
Fire/Cold/Lightning: Elemental damage, often tied to spells or procs.
Void/Necrotic: Dark, esoteric damage, common with Acolyte or Void Knight builds.
Poison: Damage over time (DoT), stacks for ramping damage.
Enemies have resistances to specific types, so matching your damage to their weaknesses (or penetrating resistances) is key.
Attributes:
Your primary offensive stats scale your skills:
Strength: Boosts Physical damage and melee-focused builds (Sentinel, Primalist).
Dexterity: Enhances Physical damage, critical strikes, and bow/thrown weapon skills (Rogue, Primalist).
Intelligence: Increases Elemental damage and spell power (Mage, Acolite).
Attunement: Improves Elemental, minion, and DoT damage (Primalist, Mage).
Each point in an attribute typically adds a small % boost to relevant damage (e.g., +4% per point of Intelligence for spell damage).
Critical Strikes & Multipliers:
Crit Chance: Determines how often you land a critical hit (base 5% for most skills).
Crit Multiplier: Increases damage on crits (base 100%, meaning crits deal double damage).
Gear and passives can boost both (e.g., "+20% Critical Strike Chance" or "+50% Critical Strike Multiplier").
Attack/Cast Speed:
Faster attacks or casts = more damage per second (DPS). Look for "Increased Attack Speed" or "Cast Speed" on gear.
Damage Scaling:
Skills scale with either Weapon Damage (melee/attack skills) or flat Added Damage (spells/minions).
Example: A sword with "10-20 Physical Damage" directly affects Hammer Throw, while "+10 Cold Damage" boosts a spell like Ice Barrage.
Building Offense: How It Works
To maximize your offensive potential, you’ll combine these elements based on your class and playstyle. Here’s the process:
Pick a Damage Focus:
Choose a skill and damage type to center your build around (e.g., Poison Flurry for Rogue, Lightning Nova for Mage).
Check the skill’s tags to see what boosts it (e.g., "Bow" + "Physical" for Flurry means Dexterity and bow damage matter).
Stack Relevant Stats:
For a Physical melee build: Prioritize Strength, weapon damage, attack speed, and crit.
For an Elemental spellcaster: Focus on Intelligence, cast speed, and "+Elemental Damage."
Use gear prefixes/suffixes like "+20% Fire Damage" or "+15% Critical Strike Chance."
Passives & Mastery:
Invest in your class’s passive trees (e.g., Sentinel’s Forge Guard for melee, Mage’s Sorcerer for spells).
Pick a Mastery (unlocked mid-game) to refine your offense (e.g., Paladin for holy Physical damage, Spellblade for melee + spells).
Example: The Primalist’s "Totem Damage" node boosts summoned totems’ offense.
Skill Tree Customization:
Spend points in your specialized skill trees to amplify damage. For Fireball, you might add "Ignite Chance" (DoT effect) or "Increased Area of Effect."
Crafting & Gear:
Use the crafting system to add offensive affixes to gear (e.g., "+Fire Damage to Spells" or "Increased Critical Strike Multiplier").
Look for Uniques that synergize with your build (e.g., "Ashen Crown" for Necrotic minions).
Example Builds
Here’s how offenses might look for different playstyles:
Physical Melee (Sentinel - Void Knight):
Skill: Devouring Orb (Void damage, scales with weapon).
Stats: Strength, attack speed, crit chance/multiplier.
Gear: High-damage two-handed weapon, "+Void Damage" affixes.
Passives: Void Knight tree nodes like "Abyssal Endurance" for more damage.
Elemental Caster (Mage - Sorcerer):
Skill: Lightning Blast (Lightning damage, spell tag).
Stats: Intelligence, cast speed, mana regen.
Gear: "+Lightning Damage to Spells," "+Cast Speed" on wands.
Skill Tree: Add chain lightning or shock chance.
Minion DoT (Acolyte - Lich):
Skill: Summon Skeleton + Poison procs.
Stats: Intelligence, Attunement, minion damage.
Gear: "+Minion Poison Chance," "+Necrotic Damage."
Passives: Lich tree for minion buffs and DoTs.
Advanced Offense Tips
Penetration: Enemy resistances reduce your damage. Stack "Fire Penetration" or similar to bypass them.
Ailments: Effects like Ignite (Fire DoT), Bleed (Physical DoT), or Shock (Lightning crit boost) amplify damage over time or on hit.
More vs. Increased Damage:
"Increased Damage" (e.g., +50%) stacks additively with itself.
"More Damage" (e.g., +20% More) is multiplicative and rarer—prioritize it.
Synergy: Match your skill’s tags with gear/passives. A "Melee" skill won’t benefit from "+Spell Damage."
Putting It Together
Let’s say you’re a Primalist building around Tornado (Physical + spell tag):
Pump Attunement for base damage.
Grab gear with "+Physical Damage to Spells" and "+Cast Speed."
Spec Tornado’s tree for more projectiles or AoE.
Add passives from the Shaman mastery for spell/physical boosts.
Craft "+Critical Strike Chance" on gloves to land big hits.
Your Tornadoes will shred enemies with layered Physical damage, scaled by your choices.

