Dragonkin: The Banished Devs Reveal Deep Post-Endgame Progression System

Published on: 2/4/2026
In a recent developer update for the upcoming action-RPG Dragonkin: The Banished, developer Eko Software and publisher Nacon have pulled back the curtain on the game’s post-endgame progression. Designed to provide longevity and depth for players who have conquered the main campaign, the newly detailed "Ancestral Grid" system promises a robust framework for character customization and power scaling.
For fans of the genre, the endgame often defines the experience. In Dragonkin: The Banished, the journey does not conclude with the final boss; instead, it transitions into a specialized progression path that allows players to refine their builds and tackle the game's most challenging content.
The Ancestral Grid: A New Layer of Customization
The centerpiece of the endgame is the Ancestral Grid. Upon reaching the level cap, players gain access to this expansive board, which functions as a secondary talent tree. Rather than simple linear upgrades, the grid allows players to slot in various "Ancestral Stones" and "Glyphs" found during high-level play.
These nodes offer more than just stat increases. The system is designed to facilitate synergy between the game’s core mechanics, allowing players to enhance specific elemental damage types, reduce cooldowns on ultimate abilities, or bolster defensive capabilities to survive the "Primal" difficulty tiers.
Endgame Activities and Primal Hunts
The developer update also highlighted the activities that fuel this progression. Players will engage in "Primal Hunts"—high-stakes missions featuring modified boss encounters and increased enemy density. Successfully completing these hunts rewards players with the materials required to further unlock the Ancestral Grid and craft top-tier gear.
The goal, according to Eko Software, is to ensure that every session feels impactful. Whether a player has thirty minutes or three hours, the incremental progress made through the Ancestral Grid ensures that their character is constantly evolving toward becoming an ultimate dragon hunter.
Looking Ahead
Dragonkin: The Banished continues to position itself as a serious contender in the ARPG space, leaning heavily into the "looter" elements that define the genre's greats. By providing a clear roadmap for what happens after the credits roll, the developers are signaling a commitment to a sustainable, long-term player base.
As the game nears its release, more details regarding the four playable classes and their specific interactions with the Ancestral Grid are expected to be revealed. For now, players looking for a deep, technical endgame have a lot to look forward to.
Dragonkin: The Banished is currently in development for PC, PlayStation 5, and Xbox Series X|S

