Grim DawnGuidesElementalist Pyran Fire Motor Trap

Elementalist Pyran Fire Motor Trap

Last Updated: Aug 05, 2026 by RektByProtoss

About

Rekt's Pyran Elementalist takes one of Grim Dawn’s most infamous "odd" class combinations and transforms it into an immortal artillery powerhouse for Patch 1.2. Built around a fully converted Fire and Burn Mortar Trap setup, this Hardcore-ready build leverages the patch's health regeneration rework to passively pump out anywhere from 5,000 to 10,000 Health Regeneration per second while deploying up to four Mortar Traps simultaneously.

Build Introduction

This build is a Fire Mortar Trap Elementalist (Demolitionist + Shaman) optimized for Patch 1.2 Hardcore play.

  • Core Synergies: The build heavily utilizes the 4-piece Pyran Set, which converts Mortar Trap damage to Fire, buffs total skill summon capacity, and provides massive passive Health Regeneration. Patch 1.2 significantly improved health regeneration scaling and allowed players to easily deploy up to 4 Mortar Traps simultaneously (when combined with item skill modifiers like Dawnshard Grip).

  • Patch 1.2 Buffs: In addition to health regen buffs, the 4-piece Pyran Proc skill was updated in Patch 1.2 to include a baseline 12% Damage Reduction effect. This frees up skill points previously required for abilities like Blackwater Cocktail while maintaining strong defensive layers.

  • Build Playstyle: Extremely durable and hit-and-run friendly. With over 5,000 baseline Health Regeneration (peaking near 10,000 during procs), high physical resistance, and passive absorption layers, the character relies on stationary Mortar Traps to melt enemies and bosses in endgame content like Shattered Realm (SR 80–81) and Superbosses.

Skills

Movement
Movement
Pyran's Pyre
Pyran's Pyre
Flashbang
Flashbang
Mortar Trap
Mortar Trap
Thermite Mine
Thermite Mine
Wind Devil
Wind Devil
Displacement
Displacement

Buffs

Flame Touched
Flame Touched
Mogdrogen's Pact
Mogdrogen's Pact
Primal Bond
Primal Bond
Burning Weapons
Burning Weapons

Standard Gear

PyranEle_mhand
PyranEle_offhand
PyranEle_chest
PyranEle_pants
PyranEle_helm
PyranEle_gloves
PyranEle_boots
PyranEle_shoulders
PyranEle_belt
PyranEle_ring1
PyranEle_ring2
PyranEle_amulet
PyranEle_relic
PyranEle_medal
PyranEle_HP
PyranEle_MP

Components, Augments and Ascended Affixes

Weapons

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Card back
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Armor

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Card back
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Jewelry

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Card back
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Skill Trees

Demolitionist
Shaman

Demolitionist

  • Mortar Trap (and Synergies): Maxed out as the primary damage ability. Fires devastating artillery shells converted entirely to Fire/Burn damage via gear modifiers.

  • Thermite Mine: Main active debuff tool used to lower enemy elemental and fire resistances.

  • Flame Touched & Temper: Maxed/invested for large boosts to Flat Fire Damage, Percent Fire Damage, and Offensive Ability (OA).

  • Vindictive Flame: Provides flat Health Regeneration and Total Speed, complementing the build's massive passive regen focus.

  • Blast Shield: Provides emergency flat damage absorption and resistance boosts when health drops below the safety threshold.

Demolitionist(Click on the image to expand it)

Devotions

Starter
Starter
Raven
Raven
Tortoise
Tortoise
Vulture
Vulture
Magi
Magi
Solael's Witchblade
Solael's Witchblade
Harvestman's Scythe
Harvestman's Scythe
Behemoth
Behemoth
Alladrah's Phoenix
Alladrah's Phoenix
Rhowan's Crown
Rhowan's Crown
Ulzuin's Torch
Ulzuin's Torch
(Click on an image to expand it)

We recommend putting your Devotion skills on the following:

  • Tortoise - Mogdrogen's Pact

  • Magi - Wind Devil

  • Witchblade - Motor Trap

  • Behemoth - Primal Pact

  • Phoenix - Pyran's Pyre

  • Rhowan's Crown - Thermite Mine

  • Ulzuin's Torch - Flashbang

To complete the needed constellations you will need to use the Crossroad starting points, Scholar's Light and Wraith's completion bonuses - these can be removed after you complete the Harvestman's Scythe.

Video Guide

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FAQ

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